# Q. What is this file?
# A. This file contains options which allow you to configure your multiworld experience while allowing
#    others to play how they want as well.
#
# Q. How do I use it?
# A. The options in this file are weighted. This means the higher number you assign to a value, the
#    more chances you have for that option to be chosen. For example, an option like this:
#
#    map_shuffle:
#      on: 5
#      off: 15
#
#    Means you have 5 chances for map shuffle to occur, and 15 chances for map shuffle to be turned
#    off.
#
# Q. I've never seen a file like this before. What characters am I allowed to use?
# A. This is a .yaml file. You are allowed to use most characters.
#    To test if your yaml is valid or not, you can use this website:
#        http://www.yamllint.com/
#    You can also verify that your Archipelago options are valid at this site:
#        https://archipelago.gg/check

# Your name in-game, limited to 16 characters.
#     {player} will be replaced with the player's slot number.
#     {PLAYER} will be replaced with the player's slot number, if that slot number is greater than 1.
#     {number} will be replaced with the counter value of the name.
#     {NUMBER} will be replaced with the counter value of the name, if the counter value is greater than 1.
name: Player{number}

# Used to describe your yaml. Useful if you have multiple files.
description: Default You Have to Win the Game Template

game: You Have to Win the Game
requires:
  version: 0.6.7 # Version of Archipelago required for this yaml to work as expected.
  game:
    You Have to Win the Game: 1.0.1 # Version of the world required for this yaml to work as expected.

You Have to Win the Game:
  ################
  # Game Options #
  ################
  progression_balancing:
    # A system that can move progression earlier, to try and prevent the player from getting stuck and bored early.
    # 
    # A lower setting means more getting stuck. A higher setting means less getting stuck.
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 0
    # Maximum value is 99
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-0-99: 0 # random value between 0 and 99
    disabled: 0 # equivalent to 0
    normal: 50 # equivalent to 50
    extreme: 0 # equivalent to 99

  accessibility:
    # Set rules for reachability of your items/locations.
    # 
    # **Full:** ensure everything can be reached and acquired.
    # 
    # **Minimal:** ensure what is needed to reach your goal can be acquired.
    full: 50
    minimal: 0

  ###################
  # Extra Locations #
  ###################
  room_sanity:
    # Turn each room entry into a location. This adds 131 checks.
    'false': 50
    'true': 0

  bell_sanity:
    # Turn each checkpoint bell a location. This adds 66 checks.
    'false': 50
    'true': 0

  #############
  # DeathLink #
  #############
  death_link:
    # When you die, everyone who enabled death link dies. Of course, the reverse is true too.
    'false': 50
    'true': 0

  death_link_amnesty:
    # Amount of deaths you can have before sending a DeathLink.
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 1
    # Maximum value is 100
    25: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-1-100: 0 # random value between 1 and 100

  death_link_behavior:
    # What will happen when recieving a DeathLink.
    # Checkpoint warps you to the last checkpoint you touched.
    # Reset warps you to the starting room.
    checkpoint: 50
    reset: 0

  #########
  # Traps #
  #########
  trap_percentage:
    # Determines the percentage of traps that replace "Nothing" items.
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 0
    # Maximum value is 100
    0: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-0-100: 0 # random value between 0 and 100

  lose_the_game_weight:
    # This trap will teleport you to the starting room.
    # A higher number means that you are more likely to see the given trap. A value of 0 means the trap will not appear.
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 0
    # Maximum value is 100
    50: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-0-100: 0 # random value between 0 and 100

  stop_jumping_trap_weight:
    # This trap will remove your ability to jump for a short time.
    # A higher number means that you are more likely to see the given trap. A value of 0 means the trap will not appear.
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 0
    # Maximum value is 100
    50: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-0-100: 0 # random value between 0 and 100

  stop_jumping_trap_length:
    # Adjust how long each Stop Jumping Trap lasts in seconds.
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 1
    # Maximum value is 10
    5: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-1-10: 0 # random value between 1 and 10

  secret_rooms_trap_weight:
    # This trap will teleport you to the secret rooms included in the game. Either escape the rooms or die trying.
    # A higher number means that you are more likely to see the given trap. A value of 0 means the trap will not appear.
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 0
    # Maximum value is 100
    50: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-0-100: 0 # random value between 0 and 100

  freeze_trap_weight:
    # This trap will freeze the game for a short time.
    # A higher number means that you are more likely to see the given trap. A value of 0 means the trap will not appear.
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 0
    # Maximum value is 100
    50: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-0-100: 0 # random value between 0 and 100

  freeze_trap_length:
    # Adjust how long each Freeze Trap lasts in seconds.
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 1
    # Maximum value is 10
    2: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-1-10: 0 # random value between 1 and 10

  fast_trap_weight:
    # This trap will quadruple the game speed for a short time.
    # A higher number means that you are more likely to see the given trap. A value of 0 means the trap will not appear.
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 0
    # Maximum value is 100
    50: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-0-100: 0 # random value between 0 and 100

  fast_trap_length:
    # Adjust how long each Fast Trap lasts in seconds.
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 1
    # Maximum value is 10
    8: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-1-10: 0 # random value between 1 and 10

  ######################
  # Randomizer Changes #
  ######################
  split_spider_gloves:
    # Split the Spider Gloves into left and right items.
    'false': 50
    'true': 0

  require_unlock_teleporters:
    # Some teleporters take you to new areas. Enable this option to require an "Unlock Teleporters" item to access them.
    'false': 50
    'true': 0

  logic_difficulty:
    # Will place locations with harder jumps in logic. These include non-obvious movement, pixel perfect jumps, coyote jumping or all at once.
    normal: 50
    hard: 0
    extreme: 0

  include_extra_roadblocks:
    # Include up to 4 more roadblocks that require items to access.
    # Quarry (Cerulean Aura Area)
    # Mineshaft (Area Left of Springheel Boots)
    # Castle (Spider Glove Area)
    # Graveyard (Crimson Aura Area)
    []

  password_randomization:
    # Randomize the password at the end of the game. This shuffles 2 new items: "Reveal Magic Word" and "Reveal Magic Symbol".
    # These items will be logically required to beat the game, but won't actually do anything to block you.
    # 
    # Off keeps the default password.
    # Words chooses a password from a preset list.
    # Any chooses a random jumble of 5 unique letters.
    'off': 50
    words: 0
    any: 0

  ##################
  # Filler Options #
  ##################
  local_nothing_percentage:
    # Percentage of "Nothing" items that are placed locally. This world has a LOT of them, especially if you enable any extra checks.
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 50
    # Maximum value is 90
    75: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-50-90: 0 # random value between 50 and 90

  shuffle_cat_dlc:
    # Shuffles an item in the pool that turns the player into a cat for 9 lives.
    # These lives do not count towards DeathLink and you are protected from its effects while you are a cat.
    'false': 0
    'true': 50

  #######
  # QOL #
  #######
  reset_timer:
    # While connected to the client, staying crouched for the configured duration will warp you back to the start. 
    # If a secret room trap has been triggered, this feature is disabled.
    # The entered value is divided by 10. For example, 50 equals 5 seconds.
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 10
    # Maximum value is 100
    25: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-10-100: 0 # random value between 10 and 100

  auto_solve_password:
    # If password randomization is enabled, the password tab will automatically show the password under these conditions:
    # Both the Magic Word and Magic Symbol are revealed.
    # You received all letters required to input your password.
    'false': 50
    'true': 0

  ###########################
  # Item & Location Options #
  ###########################
  local_items:
    # Forces these items to be in their native world.
    []

  non_local_items:
    # Forces these items to be outside their native world.
    []

  start_inventory:
    # Start with the specified amount of these items. Example: "Bomb: 1"
    {}

  start_hints:
    # Start with these item's locations prefilled into the ``!hint`` command.
    []

  start_location_hints:
    # Start with these locations and their item prefilled into the ``!hint`` command.
    []

  exclude_locations:
    # Prevent these locations from having an important item.
    []

  priority_locations:
    # Prevent these locations from having an unimportant item.
    []

  item_links:
    # Share part of your item pool with other players.
    []

  plando_items:
    # Generic items plando.
    []
